Project type: Erasmus + KA2 Strategic Partnership for School Education
Title: Interdisciplinary use of Science, Technology, Engineering and Mathematics (STEM)
Acronym: InterSTEM
Reference number: 2020-1-FR01-KA201-080015
Project Start Date: 01 September 2020
Project End Date: 31 August 2022
Partner countries: Romania, The Netherlands, France, Spain, Greece
Objectives: InterSTEM project aims to support and improve the competencies of teachers of non-STEM subjects involved in compulsory education, thanks to the creation of an open and innovative interdisciplinary digital-based tool focused on providing high quality continual professional development opportunities.
“The world is changing at a rapid pace and global are becoming increasingly complex. These challenges require interdisciplinary solutions that can be created and applied by educators with an interdisciplinary view, who can see beyond the limits of their own field and come up with innovative solutions.” (University of Amsterdam)
Consequently, the teaching process must combine elements of different school subjects for empowering pre-university students with the necessary tools and methods to learn how to work with other areas of expertise in a constructive way. The compulsory education should not be limited to the study of individual subjects, as the knowledge, skills and competencies to be gained through educational pathways are aimed to be applied in real life situations, therefore an interdisciplinary approach is needed.
The main focus of the InterSTEM project is on the use of digital technologies, interdisciplinary teaching methods, gamification and STEM for teaching non-STEM subjects in compulsory education, with the following objectives:
- develop innovative didactic strategies and creative resources for teaching and learning non-STEM subjects in a more motivating way in compulsory education;
- build educators’ awareness on the advantages of using combined interdisciplinary teaching methods, storytelling and STEM in teaching non-STEM subjects in compulsory education;
- empower non-STEM teachers with the necessary soft skills to support students’ self-regulated learning, digital competence and autonomy in learning so that the student will have an
increased learning motivation and will be able to lead the own learning process and choose the way of reaching the learning objectives required by the curriculum.
Outcomes:
The project envisages both tangible and intangible outcomes. The tangible outcomes are the following Intellectual Outputs:
IO1. European inventory of teaching methods based on storytelling and of gamification technics, interdisciplinary teaching methods and Science, Technology, Engineering and Mathematics (STEM) tools used in compulsory education
IO2. Methodology outline for the teaching process of non-STEM subjects in compulsory education, through storytelling and gamification techniques to facilitate immersive experiential learning based on STEM
IO3. InterSTEM serious game by using STEM for teaching non-STEM subjects in compulsory education
IO4. Tutorial on how to use and adapt the InterSTEM serious game to the different age groups of students involved in compulsory education
IO5. Guidelines and recommendations for adapting the Interdisciplinary serios games InterSTEM to different target groups of learners and teaching staff, involved in compulsory education at different levels.
Target groups: learners and teaching staff, involved in compulsory education at different levels
Meetings and training activities:
Meetings:
Kick-off meeting, October 2020, Marseille, FRANCE;
Transnational project meeting, May 2021, Barcelona, SPAIN;
Transnational project meeting, September 2021, Perama, GREECE;
Transnational project meeting, March 2022, Craiova, ROMANIA;
Transnational project meeting, August 2022, Assen, NETHERLANDS.
Training activity:
Short-term joint staff training events, March 2021, Assen, NETHERLANDS.
Short-term joint staff training events, Barcelona, SPAIN
Dissemination
Further information about the project can be found on the project’s website.
This project has been funded with support from the European Commission, Erasmus+ Programme 2014-2020, KA2 Strategic Partnership.
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